ANIMATED 3D INTROS
15s animated Among Us / Minecraft intros to increase video retention
{click to go to video}
3D ANIMATION
Personal Projects
FIFA23:
MEssi 8th Ballon d’or anniversary Card
Blender / After Effects / Photoshop / Premiere
Card background pattern generated with Midjourney
Flag / Badge highlighted with Saber
Slider Control used for numbers ascending
“Cutout” Filter applied over an “Ink Splat” Luma Matte
Horns created via an Array Modifier along a Spiral Curve
Floor stylized with random-select face extrusions
Wave Modifier used on a section of the floor
Banner textures animated in After Effects
Scene lit via a series of Spotlights Constrained to the card, animated along a Curve Path
Zoom Blur applied for the reveal
Fireworks generated with Trapcode Particular
Textured with Ducky3D’s Procedural Materials pack
Audio downloaded from EpidemicSounds
RUDE-GOLDBERG
Blender / Premiere
Tracks created viz Curves with a Skin Modifier
Follow Path Constraint applied on the ball, with keyframed rotation
Camera “Track to” Constraint used to track to the ball
Dominos textured with a Random Image selector Node Tree
Dominos fall created with Rigid Body / Collision physics
Fireworks made using Emitter Particle systems
Textured using Poliigon
Song: The Family Crest - "Beneath the Brine"
THOUGHT BIOPSY
SCIENCE PODCAST ANIMATED INTRO
Blender / After Effects
Brain character Sculpted off a reference image
Rigged and animated using Mixamo
Curve Path with a Skin Modifier used for stethoscope
Sunglasses / Microscope models downloaded from Scetchfab
Liquid simulation created from character’s Mesh, with Collisions enabled
Sunglasses animated with a Rigid Body simulation
Camera animated along a Curve Path, with a “Track To” Constraint, targeting the character’s Mesh
“Family” image generated with Midjourney
Transition to a transparent background created using a separate ‘Alpha Matte’ render
music in space
Blender / After Effects / FL Studio
Astronaut fully rigged
PNG > SVG > Mesh > Booleans used to create cracks
Constant Color Ramp with a Voronoid Texture Factor used to texture the ground
Particle System used for stars
Rendered with Relative Freestyle filter
Notes made with Trapcode Particular
Background generated with Fractal Noise
Music recorded / created in FL Studio