3D ANIMATION

FIFA23:

MEssi 8th Ballon d’or anniversary Card

Blender / After Effects / Photoshop / Premiere

  • Card background pattern generated with Midjourney

  • Flag / Badge highlighted with Saber

  • Slider Control used for numbers ascending

  • “Cutout” Filter applied over an “Ink Splat” Luma Matte

  • Horns created via an Array Modifier along a Spiral Curve

  • Floor stylized with random-select face extrusions

  • Wave Modifier used on a section of the floor

  • Banner textures animated in After Effects

  • Scene lit via a series of Spotlights Constrained to the card, animated along a Curve Path

  • Zoom Blur applied for the reveal

  • Fireworks generated with Trapcode Particular

  • Textured with Ducky3D’s Procedural Materials pack

  • Audio downloaded from EpidemicSounds

RUDE-GOLDBERG

Blender / Premiere

  • Tracks created viz Curves with a Skin Modifier

  • Follow Path Constraint applied on the ball, with keyframed rotation

  • Camera “Track to” Constraint used to track to the ball

  • Dominos textured with a Random Image selector Node Tree

  • Dominos fall created with Rigid Body / Collision physics

  • Fireworks made using Emitter Particle systems

  • Textured using Poliigon

  • Song: The Family Crest - "Beneath the Brine"

THOUGHT BIOPSY

SCIENCE PODCAST ANIMATED INTRO

Blender / After Effects

  • Brain character Sculpted off a reference image

  • Rigged and animated using Mixamo

  • Curve Path with a Skin Modifier used for stethoscope

  • Sunglasses / Microscope models downloaded from Scetchfab

  • Liquid simulation created from character’s Mesh, with Collisions enabled

  • Sunglasses animated with a Rigid Body simulation

  • Camera animated along a Curve Path, with a “Track To” Constraint, targeting the character’s Mesh

  • “Family” image generated with Midjourney

  • Transition to a transparent background created using a separate ‘Alpha Matte’ render

music in space

Blender / After Effects / FL Studio

  • Astronaut fully rigged

  • PNG > SVG > Mesh > Booleans used to create cracks

  • Constant Color Ramp with a Voronoid Texture Factor used to texture the ground

  • Particle System used for stars

  • Rendered with Relative Freestyle filter

  • Notes made with Trapcode Particular

  • Background generated with Fractal Noise

  • Music recorded / created in FL Studio