Rude Goldberg Machine
Made Using Blender and Substance Painter
Rendered with Cycles over the course of 3 weeks
Camera Constraint modifier used to track to the ball, with follows a curve placed between the glass rods
Rigid Body simulation and a random custom texture generator used for dominoes
Particle systems used for final scene to scatter the industrial backdrop
Followed TutsByKai’s tutorial to learn how to make fireworks
All sound effects recorded myself
Song sampled: The Family Crest - "Beneath the Brine"
Mini - Biomes
Yellow Brick Road
Road modelled manually with brick texture randomly selected from a non-gradient color ramp
Well was inspired by Grant Abbitt’s tutorial
Mushrooms, flowers, grass, and rocks scattered with particle weight maps
Star sky HDRi downloaded from Polyhaven
Rendered with Eevee with Glow enabled
Color correction, vignette, and Starglow water effect completed in After Effects
Samurai Stand
Modelled, Rigged and Animated in Blender
Rendered with Eevee
Background/Foreground made in After Effects
Foreground leaves made from self-shot footage, with a keyed-out sky
Leaf particles generated with Trapcode Particular
Foreground for is Unmulted Youtube footage
Wave plugin used to fake the wind in the grass
Originally a 2 minute animation made for an OC song